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A table with memory for randomly determining weather in your fantasy game world!

Use any token and 2D6 to utilize. Start on hex 10, then roll 2d6 and move it in the direction matching the direction hex in the upper right corner. 

Reference the table on the right hand side of the page, if you land on hex 19 - roll 2D6 additional to determine a random Extreme Weather event.

Print it and try it out!

Updated 1 day ago
Published 4 days ago
StatusReleased
AuthorGlyph0s
GenreSimulation
TagsExploration, printable, tool, Tabletop role-playing game

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Click download now to get access to the following files:

HexGrid_Flower_Weather_Layout_v1.3.pdf 330 kB

Development log

Comments

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When leaving an edge hex in a "wrap around" where does this send you? 

(1 edit)

ah I will need to add to the instructions! For instance, if you are at hex 2 and roll a 10 or 11 on the directional hex, I would move to hex 13. 

If youre at 13 and roll a 5 or 6 go to hex 16

what if you are at 12 and roll a 10 or 11?

You'd go to 19 in this case but cant go from 19 back the other way. I will certainly add these examples to the instructions